Leads product and feature development across all projects, handling core architecture, documentation, and major feature direction.
Focuses on the full stack, from database schema and API design to the UI layer and deployment pipelines. Tends to own a project end-to-end rather than handing off between layers.
Recently expanded into game development, writing scripts for Unity (C#), Roblox (Luau), and Polytoria, with active work in Unity Editor and Roblox Creator Studio. Also available as a contractor for external projects.
A breakdown of my technical focus areas.
| Languages | |
| Rust | ● |
| Python | ● |
| JavaScript / TypeScript | ● |
| HTML / CSS | ● |
| Shell / Bash | ● |
| SQL | ● |
| Frontend | |
| React / Web Components | ● |
| Responsive Design | ● |
| Accessibility | ◐ |
| Backend & Systems | |
| Node.js | ● |
| Linux Administration | ● |
| Docker & Containers | ● |
| OS Integration & Desktop Packaging | ● |
| Linux Package Repositories (apt / COPR / OBS) | ● |
| DevOps | |
| CI/CD Pipelines | ● |
| Version Control (Git) | ● |
| Security Auditing | ◐ |
| Databases & Storage | |
| SQL / NoSQL | ● |
| Local Storage APIs | ● |
| Documentation | |
| MkDocs / Docusaurus | ● |
| API Documentation | ● |
| Technical Writing | ● |
| Game Development | |
| Unity / C# | ● |
| Roblox Scripting (Luau) | ● |
| Polytoria Scripting | ● |
| Unity Editor | ● |
| Roblox Creator Studio | ● |